The object of the Skins Golf Card Game is to be the player with the most points after playing nine or 18 holes. The player with the lowest score (fewest strokes) for each hole wins a point (also called a skin). The number of strokes per hole is determined by attaining the fewest number of sets. Sets consist of matching clubs, i.e. (3,3,3) or clubs in sequence, i.e. (4,5,6,7). Each set is a stroke. The greater the number of clubs making up a set, the better the odds of having fewer strokes. Wild Cards (Mulligan's) can assist the player for completing sets.
After each hand is dealt, each player takes turns drawing from either the Draw or Discard stack and then discarding any unwanted cards. However, many hazards may prevent you from parring a hole. Unless you can play the card needed to eliminate these hazards, you will incur a one stroke penalty for each one when the scores are tallied. Players have the option to discard on the Discard stack or onto the Hazard cards they have acquired. “Covering” the Hazard card with a required club will void the one stroke penalty.
If you are the first player to complete your hand with sets of matches and runs, you can lay down your hand and draw a Putting card. Odds are greater for making the putt, but if you miss it will cost you a stroke. After a player draws a “Make” putt card, other players must lay down their cards and draw a Putt card until they "hole out". All scores are then tallied. The player with the fewest strokes wins the hole and scores a point (Skin). Ties are carried over to the next hole, making it possible to acquire many points by winning a single hole. After nine or 18 holes, the player with the most "Skins" (points) is the WINNER.
OPTIONAL STROKE PLAY: This is the familiar method of play in golf and can be simulated in the Skins Golf Card Game too. All strokes for each hole are recorded on the scorecard. The player with the fewest total strokes after nine or 18 holes is the WINNER.